![]() Once they do, the woman becomes pregnant and the dwellers are returned to you for whatever assignment you give them with one catch the women are unable to fight off rad roaches or put out fires. You do this by matchmaking a man and a woman in the housing shelter so they fall in love. One of the more interesting things about Fallout Shelter is increasing your vault population. You can even play the game offline without an Internet connection although the lunchboxes cannot be purchased offline. It didn’t make you pay and chain you to the game. I appreciated this part of Fallout Shelter the most. You can comfortably return to the game some time later and things will continue to operate. Unlike popular iPad games (Game of War comes to mind), your vault doesn’t live on to be attacked and killed by opponents in an online world. But I was able to get up to a hundred dwellers in a few days – you just have to spend a few days to balance the four resources, steer the vault population in the right way (more on that in a minute) and let some time pass. I also didn’t want to wait for ten vault dweller babies to be born and grow up just so I could build the next structure I wanted. I didn’t like fighting off slaver raids with my fists and the one BB gun my explorer found. I have to say that I was tempted in the beginning to speed up the progress of my game. That’s when Bethesda steers you towards in-game purchases. As the game progresses, lunchboxes become far and few in between. The initial objectives are quite easy to achieve and you’ll open up numerous lunchboxes. Some cards give core resources, or VIP dwellers, weapons or outfits. ![]() Achieving objectives can reward you with caps or lunchboxes that contain what looks like trading cards. Some of them could ask you to train a few dwellers in a SPECIAL trait, sell some weapons, upgrade some structures, or explore the wasteland. You will have to chase some secondary structures, though, simply because you are always assigned three in game reward objectives. Too many calamities and your vault dwellers get despondent too. Structures can be “rushed” to speed up production and generate bonus bottle caps, but you run the risk of rad roach infestation or fires in the building. Medical and science labs can make stimpaks and rad-aways to temporarily deal with any acute supply issues you might have. A radio station can be set up to attract people from the wasteland. There are secondary structures that help address this. If you don’t have enough water, your vault denizens become irradiated (how I don’t know, supposedly the vault keeps radiation out unless this is one of the many vaults in the Fallout universe that is defective). If the people can’t eat, they’ll lose health. Balancing all four options in the beginning of the game is delicate when you tend to overbuild or overpopulate your vault causing shortages. People, however, need food and water to survive so those pre-requisites must be there. Power stations, for example, are better staffed with people who have Strength. SPECIAL traits come into play as different structures require proficiencies of different people. In order to generate power, you must assign dwellers to work the power station. People need housing, but housing needs power stations. To generate these, you’ll need to spend bottle caps on structures. Regardless of your device, your vault is going to work principally on four resources: people, food, water, and power. If you have an iPhone 5 or older, I would find the lack of real estate challenging to maintain a vault of any significant size. This review is based on the iPad version. The game looks and feels like Fallout including the cartoon characters and the cold war era soundtracks. But all of the familiar Fallout universe lore is here: bottle cap currency, SPECIAL characteristics for your people, rad-aways and stimpaks. You play the role of the overseer unseen in the game, and sadly they also did away with the overseer’s office. Fallout Shelter has you digging below into the ground to create a safe haven for your vault dwellers away from the wasteland. SimTower had you building skyscrapers to the heavens and carving out units inside for your sims to create a happy tower community. Perhaps the simplest way to describe Fallout Shelter is to equate it with the game SimTower.
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